The Myth of 10,000 Hours One of the most persistent myths about learning is the idea that mastery requires 10,000 hours of practice. However, simply spending time on something does not guarantee improvement. If you spend 10,000 hours repeating the same mistakes, you won’t get better—you’ll just reinforce bad habits. The real key to learning […]
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There are many frameworks to set goals, and I decided to learn about most of them and try them out in private and personal life. In this series of articles I will write about the most popular goal setting frameworks as a basic overview, their positive and negative sides and with emphasis on practicality and
Simple way to set goals that makes difference – OKRsRead More »
Are cross-functional teams and generalizing specialists key to successful agile product development?
Cross-functional teams have become popular in recent decades for the benefits they bring. They are often mentioned in agile as a standard of forming teams. Let’s dive in to what exactly is cross-functionality, what’s the caveats and to what situations it’s worth to set-up a cross-functional team. In general there are two main types of
If you are are around Product Ownership and prototyping you will eventually bump in to a sketching/prototyping tool called Figma. There is a ton of other sketching/prototyping tools, but Figma is becoming an industry standard. This is understandable, because it is a great tool. In this article I will give you a very basic introduction/jumpstart to what Figma usage, what are the main benefits for using it.
One of the basic responsibilities of the Product Owner is to prioritize the product backlog. There are a lot of different models or sometimes called schemes that you can use. Let me show what are my experiences and what worked for me. I will begin with few simple, but very useful approaches. Simple prioritization models These two simple models
In this article I will explain my step-by-step approach for creation of a trustworthy forecast of how much a feature/set-of user stories would take to do. It is is something that worked out for me and hopefully you find some inspiration that would help you. The problem with forecasting/estimates and the Iron triangle In an
What is it and what it can help with User Story mapping is a simple collaborative method to build a model that captures how your users would journey through the product. It can help you to do many things: It maps all kinds of user interaction with the product, end to end, giving the user
In this article I will give you a basic understanding how to do The design sprint and some personal experience running it. The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. The Design Sprint is a rapid prototyping method originally orchestrated by Jake Knapp in
Maybe rather strange to start a blog about product ownership, product management and agile with a post about keyboards, but this was the topic I was in to at the time and actually it is about productivity. When going out to buy something new I’m the kind of person that goes many miles to find