There are many frameworks to set goals, and I decided to learn about most of them and try them out in private and personal life. In this series of articles I will write about the most popular goal setting frameworks as a basic overview, their positive and negative sides and with emphasis on practicality and […]
Are cross-functional teams and generalizing specialists key to successful agile product development?
Cross-functional teams have become popular in recent decades for the benefits they bring. They are often mentioned in agile as a standard of forming teams. Let’s dive in to what exactly is cross-functionality, what’s the caveats and to what situations it’s worth to set-up a cross-functional team. In general there are two main types of
If you are are around Product Ownership and prototyping you will eventually bump in to a sketching/prototyping tool called Figma. There is a ton of other sketching/prototyping tools, but Figma is becoming an industry standard. This is understandable, because it is a great tool. In this article I will give you a very basic introduction/jumpstart to what Figma usage, what are the main benefits for using it.
One of the basic responsibilities of the Product Owner is to prioritize the product backlog. There are a lot of different models or sometimes called schemes that you can use. Let me show what are my experiences and what worked for me. I will begin with few simple, but very useful approaches. Simple prioritization models These two simple models
In this article I will explain my step-by-step approach for creation of a trustworthy forecast of how much a feature/set-of user stories would take to do. It is is something that worked out for me and hopefully you find some inspiration that would help you. The problem with forecasting/estimates and the Iron triangle In an
What is it and what it can help with User Story mapping is a simple collaborative method to build a model that captures how your users would journey through the product. It can help you to do many things: It maps all kinds of user interaction with the product, end to end, giving the user
In this article I will give you a basic understanding how to do The design sprint and some personal experience running it. The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. The Design Sprint is a rapid prototyping method originally orchestrated by Jake Knapp in
Maybe rather strange to start a blog about product ownership, product management and agile with a post about keyboards, but this was the topic I was in to at the time and actually it is about productivity. When going out to buy something new I’m the kind of person that goes many miles to find